Sculpting A Female Bust
I have created a tutorial on sculpting a beautiful female head using ZBrush 3.
There are 4 chapters to this tutorial as well as the final ZBrush model.
Chapter One: Blocking in Your Model
Starting with a simple ZSphere base, chapter one focuses on blocking in the main forms of the shoulder, neck and head. Using SubTools, the hair is also added and blocked in. The following tools are demonstrated: Clay Brush, Standard Brush w/ Pinch, Reconstruct Higher SubDiv, EdgeLoop, SubTool, Transpose
Chapter Two: Massing Internal Forms and Sculpting Features
In chapter two, we focus on massing the internal forms, sculpting the eyes, ears, nose, mouth and the basic anatomy of the shoulder girdle. We also spend some time discussing the difficulties of sculpting beautiful women. Then explore one way to help us the softness of the feminine form without losing structure. The following tools are demonstrated: Clay Brush, Masks, Standard Brush w/ Pinch
Chapter Three: Sculpting Flowing Hair
In chapter three, we focus on massing and detailing the hair. We utilize the Move brush to establish the overall shape and then refine that shape by modifing the Slash 2 brush and utilizing the Clay, ClayTubes and SnakeHook brush. We spend time The following tools are demonstrated: Clay Brush, ClayTubes Brush, A Modified Slash 2 Brush, Standard Brush w/ Pinch, SnakeHook
Chapter Four: Details, Details, Details
In chapter four, we finalize the details of our sculpt. We further refine the features and spend some time texturing the hair. In this chapter, we look at how you can use the morph brush to bring back form that you have previously erased. Our goal, at this stage, is to make sure that our sculpt has a combination of hard and soft edges that guide our audiences eyes around the model. The following tools are demonstrated: Clay Brush, ClayTubes Brush, Rake Brush, Slash 2 Brush, Standard Brush w/ Pinch, Morph Brush
