Photorealism: A Play of Colors, Lights and Shadows

Uncategorized Jul 15, 2016

Artistic skills can be partly measured by the technical aspects of mimicking the light and shadow details of actual subjects and objects. It involves manipulating the visual perception to achieve realistic and sometimes photographic results. The level of skills of an artist can also be assessed based on his or her ability to create impressive artworks using very limited materials.

For instance, using only graphite pencil as drawing material for creating photorealistic artworks is something that is almost magical. The painstaking details and subtle transitions between light and dark, shadows and illumination are very difficult to achieve by simply using graphite pencils. Aside from the fact that only shades and contrasts can be achieved using a pencil, there are subtleties and intensities that cannot be captured by black and white images. This is the main reason why blurred black and white images are often used in publications and on TV when depicting bloody or gruesome crime scenes....

Continue Reading...

Hyperrealism: Art of Mimicry?

Uncategorized Jul 15, 2016

Some say that art imitates life but what if art becomes too lifelike that it is visually very difficult to distinguish from a photograph of the real thing? Well, we are now talking about hyperrealism. It is a genre in visual arts – painting and sculpture – that is primarily focused on creating artworks that are very realistic. These artworks oftentimes resemble high-resolution photographs in the case of paintings and drawings or they resemble actual objects, people and animals in the case of sculptures. Hyperrealism developed from photorealism, which is simply the mimicry of photographs using paint and other media. Hyperrealism is an advancement of photorealism.

Hyperrealism is part of an independent art style and art movement that started in the United States and Europe during the early part of the 1970s. It has evolved since then and many visuals artists built their careers as hyperrealist artists. Some of contemporary hyperrealist artists have large installation...

Continue Reading...

The Science of Mindset: How Our Mindset Makes or Breaks Us

Uncategorized Jul 15, 2016

Mind over matter. Nature versus nurture. Genetics versus environment. Theory versus praxis. Dichotomies are endless despite being in a world of spectrums. One can simply ask “why not both?”

Even if each element plays a vital role, sometimes people tend to neglect one against the other. That being said, there are times that people only give weight to their actions. If it’s done pretty well, it’s good, one might say. For some, the end justifies the means. However, it is worth noting that one side of the coin always affects the other, the way our beliefs affect our actions. Say for an instance, if a person silently believes that gays are worth respecting, then it’s likely that he’d avoid being homophobic, though it is arguable that it isn’t a guarantee. That is the same when one wants to accomplish something. If one thinks that his certain effort will yield particular results, chances are those results will be visible afterward. This is where...

Continue Reading...

Grappling To Grasp One’s Own Graph

Uncategorized Jul 15, 2016

In the Facebook video with a caption “Judge Yourself By Your Own Graph NOT Others!” Ryan Kingslien laid out various points on how we have to judge ourselves in comparison to other artists.

He was inspired by his deceased father-in-law from whom he acquired his most important insight: “Don’t judge yourself by other people. Judge yourself by your own graph.”

With the said acumen, the speaker demonstrated how we typically compare ourselves to others, on how we think that they are far better on particular matters than us. Moreover, he used linear graphs to represent how we perceive ourselves improving as well as how we gauge the present achievement of some other subject.  Initially presenting two sets of linear graphs, the first one tackles how we jump from one point to another in terms of skills while the other one attempts to match our growth with that of someone else’s.

Given the said portrayals, the speaker reiterated how the aforementioned...

Continue Reading...

Rendering an Image in Keyshot and Photoshop

Uncategorized Jul 15, 2016

Complicated digital images, particularly the 3D images, are difficult to create by just using one software application. Animators and game graphic designers would use three or more applications to create realist images. It is not radically different from the traditional way of sculpting physical objects. Oftentimes one set of tools like chisel is not enough, which is particularly true for composite art pieces. A composite art piece might be created out of different materials such as wood, marble and metal. You will need a welding tool if you use metal as part of the art piece. Similarly, you will need photo editing applications and image renderers to create realistic objects in ZBrush.

 

As a 3D digital sculpting software application, ZBrush does not have all the tools necessary to create complex objects. If it were, then it would probably be slower and too bulky to handle. It would not only be awkward to use and difficult to master but it might not work very well. It would be...

Continue Reading...

Laws of Learning: What’s the Beef?

Uncategorized Jul 14, 2016

Learning does not stop, they say. It is a cognitive ability that is innate to us. Evolution verifies that better learning ability helps certain species to survive longer in this world. Furthermore, how would we maximize our learning abilities? Is it merely instinctive? Let us unveil the studied principles behind.

Edward Lee Thorndike, an American psychologist, outlined a definitive set of learning process which is not limited to our cognition. He devised a theory called “laws of learning.”

Thorndike’s Laws of Learning are as follow:

Law of Readiness or Law of Action Tendency
This pertains to the preparedness and mental attitude of a person. Readiness is described here as a way to be prepared prior certain actions. It considers the given capability of the learner and his willingness to learn. It is a common sense that a year-old infant is not prepared to learn complex calculus equations. More so, a typical adult not willing to learn how to do gambling games will not...

Continue Reading...

Sculpting a Realistic Eye in ZBrush

Uncategorized Jul 14, 2016

Have you ever tried creating a 3D character in ZBrush? Well, even if you are a newbie in graphic design or not very familiar with the advanced features of ZBrush, you can easily learn the step-by-step process from tutorial videos like this tutorial about sculpting a realistic eye as presented by Jay Hill.


https://www.youtube.com/watch?v=Qj5uK6RSdUo


An eye is very basic if you want to create realistic characters that have emotions and personalities. Your character could either be human or a fantastic creature. It could be alien or monster. At any rate, incorporating a realistic eye into your character would make it more believable. The eye is the most recognizable feature of a face. When properly placed in a character’s face, it helps provide the means of expressing complex emotions like fear, anger, love, embarrassment and pity.


The eye is proverbially called as the window of the soul. It is called as such not only because it is the organ used for perceiving light and images...

Continue Reading...

The Artist Struggle – From Rejection to Success

Uncategorized Jul 14, 2016

Economic reality is the main reason why many talented artists do not pursue their passion. As what Abraham Maslow famously pointed out in his concept of the hierarchy of needs, the physiological needs such as the need for food and shelter are more fundamental than the needs for self-actualization. Most people, including budding artists, have to first satisfy their basic needs before they could realistically pursue art as a career path. Pursuing art is a higher need but unfortunately, it does not pay the bill in most cases. The successful multi-millionaire artists are more of exceptions to the common rule. In fact, the truly successful ones are more of anomalies than part of the general pattern.


It might be true that there are many artists like painters and musicians who derive their regular income from their crafts but only to certain extent. What they create are commercial arts that most of them would not even be proud to call their own. For instance, many talented writers become...

Continue Reading...

New Watercolor Brushes for Photoshop

Uncategorized Jul 13, 2016

If you are an artist or graphic designer, you probably experimented on the various features of Photoshop in creating your artworks and designs. You might also have tried to replicate various painting or drawing styles in Photoshop. You may have tried touching up a photograph of a classic artwork or a painting that you have done yourself. Discovering new ways to digitally replicate the visual characteristics of physical objects or images could be challenging. Even the seemingly simple watercolor effect is relatively hard to replicate in Photoshop if you are not skillful or knowledgeable enough. The watercolor effect is something that is relatively hard to accomplish without proper plugins.


Even if you are experienced and skilled in using Photoshop, you probably resorted to experimenting on different image filters, wet edges brush setting, overlaid textures, and other similar effects just to approximate the visual style of an actual watercolor painting. Finding ways to combine the...

Continue Reading...

Correctly Using the Dynamesh and ZRemesher Options of ZBrush

Uncategorized Jul 13, 2016

Newbie graphic artists and game graphic developers who are still exploring the many possibilities of ZBrush tend to incorrectly use its many features. They may still get the results that they intended but these would not be efficient manner. Knowing how to effectively use the options would allow the designers to create models more intricately. Efficiency in sculpting models will also be achieved, thereby minimizing the time and effort that are invested on a project. Designers could achieve more. The Dynamesh and ZRemesher options of ZBrush are among the features that are oftentimes used in the wrong manner by newbie users.


Many newbie users seem to think that the differences among Dynamesh, ZRemesher and sculpting using division are foggy at best. However, this assumption is too simplistic to be true. There are several significant differences and knowing these differences will not only save time and effort but would also lead to better designs. Regardless of artistic talents,...

Continue Reading...
Close

50% Complete

Two Step

So glad you're here. Let's stay in touch!